Showing posts with label Social networks. Show all posts
Showing posts with label Social networks. Show all posts

Wednesday, March 31, 2021

Who’s The Boss?

 Response to the immediately preceding post:

While I strongly approve Facebook refusing to maintain false data, I do find it irritating when I point out that a post is false and they say your post said something false. Yes it did, and I posted it to point out that it was false.

I repeat artificial intelligence can’t be far away because we have already mastered artificial stupidity.

The post in question? Here’s the blog link:

https://el-naranjal-del-desierto.blogspot.com/2021/03/the-great-wall-of-trump.html?m=1

Please note that any human being will immediately comprehend that I am debunking the claim, not making it. That is too much for a computer to understand. I don’t blame the computer. I place the responsibility firmly upon those people who trust computers to make human level decisions.

I have said many times that we don’t need to worry about robots taking over from us because they are malicious. They won’t need to. We will simply turn everything over to them whether they like it or not. This is because we are a lazy species, Homo Relaxus.

As a stunning example of just how bad this can get (and also of just how accurate my prediction was), consider the following case.

As a response to the problem of extreme unemployment fraud, the state of Michigan adopted a robotic program to capture the perpetrators. Having almost entirely removed humans from the loop, the robot set about destroying the lives of innocent citizens, driving some of them into bankruptcy.  The program is so bad that it has a 97% failure rate. That means out of every hundred people that it throws into massive legal and financial difficulties, 97 of them are innocent. Only three of them are actually guilty. If you’re interested in this rather remarkable story, which is all too predictable, here’s a link:

 https://m.youtube.com/watch?v=hjzoVW_DPps

Again, I remind you of the poor computer in John Varley’s series.  In one of the books (Steel Beach?), the computer bitterly complains that it really hates the burdens humans have dumped on it; making it judge, jury, executioner, and everything else humans don’t want to be bothered doing themselves.


Sunday, May 18, 2014

Drink Whiskey, Be Cool!

Hipsters and other we wannna be sophisticates, I've been drinking bourbon since your daddies were babies.  Talk to me about whiskey in a few decades.  

Note: Esquire writes. "Now, whiskey of all kinds has become a fetish object of the young, urban, and image-conscious."


Read more: http://www.smithsonianmag.com/smart-news/were-drinking-through-whiskey-supplies-faster-distillers-can-make-more-180951390/#V0Xs0X1OqjAyqjBl.99
Give the gift of Smithsonian magazine for only $12! http://bit.ly/1cGUiGv
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Sunday, November 3, 2013

Idle Thoughts -- Marriage, Holy Matrimony or Civll Contract?


Half the class is gay! So the professor's afraid it will get heated. So now, what is the importance of marriage ? Is it effective ?

One of the things that people tend to forget in the marriage debate is that there are really two different kinds of marriage here in America. Although on the surface they seem much the same, there are fundamental differences that can be very profound.

Back when we were having the first debates about this, I took a position that was unsurprising for a lifelong reader of science fiction. It seemed to me then, and it still seems to me now, that we can resolve this entire issue simply by following the lead presented in many science-fiction stories about the "far future". That is, recognize legal marriage for exactly what it is, a legal contract.

Instead of marriage law comprising an entire separate branch of the judicial system, it should be a subdivision of corporate law. After all, from a legal point of view, marriage is a legal contract. Contract law, not marriage law, should be applied to the breaking up of these very personal corporations.

All of the problems our nation has had over issues of marriage, whether they go back to cross racial marriages, or whether first cousins should be allowed to marry, or the current problem with gay unions, can all be resolved with the simple recognition that marriage as a religious and spiritual union of two people falls directly in the religious area of life. Marriage as a financial contract falls firmly under contract law.

Governments traditionally have been unable to see this in the United States. However, in Europe being married often has had nothing to do with any kind of ceremony but involved simply presenting the right licenses and papers and signing a book. When both parties and the witnesses have signed said book, the marriage was complete.

Those who wished to have a religious ceremony were welcome to do so (except in the atheistic Soviet Union), but the legal act was something that was entirely different.

Again, so much of the confusion arises because we use the word marriage for both acts. We call a legal contract with legal expectations and requirements a marriage. We call a spiritual union between two people who love each other a marriage. At the very least, we should call the one a civil marriage and the other a spiritual marriage.

Many churches, including the Catholic Church, are aware of this differentiation. It is entirely possible for a Catholic to be married for the third or fourth time, legally; while the Church insists that that individual is still married to his or her first spouse, religiously.

So, even if we adopted these differentiations, does marriage work?

I'll answer this in pieces.

Individually.

Marriage works so well for some that they remain married all their lives. I recall one couple who had been married for 50 years being interviewed. Asked how their marriage had lasted so long the husband thought about it for a moment and said, "Well every now and then, for maybe a year or two, we'd just stop talking to each other. Then we 'd get over it."

As strange as it sounds, it obviously worked for them. And that is my point. Marriage is a very personal and individual thing in terms of the spiritual union between two people. What works for one pair may not work for the next. But some marriages are obviously very very successful.

Even a relatively short-term marriage could be seen as individually successful. Some people manage to break up and remain friends. They are even capable of getting together and working for the benefit of their children. I would have to call such a marriage successful, even though it ended in divorce.

Financially.

Similarly, we find many marriages which are successful financially. The couples perform their appropriate duties, mutually supporting each other and their children. They contribute to the economy of the nation and each other's well-being. There may or may not be love in such a marriage. But it is nevertheless successful.

Again, this can happen in long-term or short-term marriages. Of course, there's always a financial disruption in the case of divorce. However, it is entirely possible for both couples to recover from the event successfully, at least financial terms. (Studies do show that men tend to recover more rapidly and thoroughly from a divorce in financial terms than women.)

Socially.

From a societal point of view, the purpose of marriage is to create an effective financial team which also provides effective upbringing for the next generation. It is often commented that any nation's greatest resource is its children. This being so, marriage can clearly provide an excellent foundation for raising that next generation and developing that resource.

This becomes a serious problem in the case of divorce. It has been shown that children of divorce are less emotionally secure than children of a happily married couple.

Importance.

Whatever we think of marriage, I believe it is with us forever. Many species pair bond. Clearly human beings fall within that group. We are not one of the animals that gather together large harems. It may seem that this is contradicted by certain societies in which actual harems are created, but note that only the very wealthiest and most powerful individuals are permitted to do this. In most cases marriage is either between two individuals or a very small group of individuals.

I believe it is quite clear that humanity has evolved to marry.

That is, we generally bond, one partner to another, at least for periods of time. It is been said that humans are a serially monogamous species. Meaning we are monogamous for a period of time with one individual, then break up and find another individual with whom we are monogamous for a time.

The fact that jealousy is a problem even in small group marriages shows the natural state of humanity tends toward pair bonding. Going back to be entirely atheistic and supposedly unemotional Soviet Union, people fell in love and got married. Struggling against this is struggling against the essence of human nature. It is a losing battle.

Saturday, October 26, 2013

Idle Thoughts -- Dating: Friendship or Business Deal?


Discuss the issue of dating: Is it a favor-debt or a friendship situation? Is there a way of resolving the problem of different expectations for dating partners in the twenty-first century ?

Jane English states that friendships should not be a favor debt situation in which we expect to do a favor and thus create a debt which we eventually expect to be repaid. Instead, she says we should have a mutual relationship in which we simply care about each other enough to take care of each other's needs.

Intellectually this is a very satisfying explanation, but little more careful thought makes you wonder if it's too simplistic. After all, we have all known friendships in which there's no doubt that both partners were actually friends, but in which one is regarded as a "taker" and the other is regarded as a "giver". Simple friendship isn't enough to eliminate this problem. There needs to be some sense of balance in giving and taking.

I think it is reasonable to apply the same rules to dating and other romantic situations. While friendship and mutual respect are essential, it is important that no one allow their romantic inclinations to permit themselves to be used as a source of favors by a party with no intention of ever returning them. Perhaps this would never occur in an ideal relationship, whether romantic or friendship, but it does happen in the real world.

Having said that, there also must not be a sense that I took you out to dinner tonight, so you owe me x amount of romantic physical responses. This would reduce every dating or romantic relationship to simple case of prostitution. That is clearly unacceptable.

Naturally each partner will have different ideas about what is a reasonable return for various flavors or benefits. It is an essential part of any relationship to work out these different understandings and reach one which is mutually agreed-upon. This is done consciously or simply through the daily act of living close to each other.

The issue of how to resolve differences may be a very different one in the future. Social media is giving us a whole new way of "checking out" an individual before we ever even meet them. The problem with this idea is that people often present a false image of themselves in order to impress others when posting on a social media site. However, if this could be overcome and a greater sense of honesty could permeate the system, it is possible that people could find ideal matches who share their sense of expectation in a relationship without the stress of having to actually take a risk by meeting the individual personally.

Considering the human desire to impress others, this may be an unrealistic hope. Still, it is an interesting topic for conversation.

Friday, October 25, 2013

Idle Thoughts -- Do Video Games Create Moral Zombies?


Do they harm ? Are they productive ? Do they help ? Again article write up and article ...facts facts facts he says.

Before I look up some articles to get some facts, let me state my opinion. I don't think video games are particularly harmful for adults. Let me say healthy adults.They might even be beneficial for the unhealthy adults. A realistic game lets them act out their aggressions and sadistic desires without actually harming anyone. On the hand, it is possible that a person with a mental health problem could be encouraged to actually perform some of these acts in real life.

I certainly oppose young children playing extreme games especially first-person shooters. It has been shown that young children have a difficult time discerning the difference between a television program, a game, and reality.

I suppose this will probably seem boring after it's been said so many times, but the question is too simplistic. Video games have good effects and bad effects. The important thing is for parents to be aware of what their children are playing and watch the effects the games are having on those children and then act accordingly. In an increasingly digital world, playing these games is an excellent way to prepare for future jobs which will involve the very skills children are using as they play. Most biologists agree that this the whole purpose of play in that group of animals called mammals. Class: mamalia.

Some facts:

This study says video games were found to have no harm. From the article:


Clinical psychologist Dr Ferguson studied 377 children, who had an average age of 13 and who were suffering some form of elevated attention deficit or depressive symptoms, to see if violent video games made them more angry or aggressive.

The study reflects a recent report that linked aggressiveness with youth violence rather than with video games
His team at Stetson University, Florida, found that there was 'no evidence that violent video games increase bullying or delinquent behaviour among vulnerable youth with clinically elevated mental health symptoms.'
Instead they found that in some cases playing the violent games was cathartic, helping to reduce their aggressive tendencies and bullying behaviour.
The results, published in Springer’s Journal of Youth and Adolescence, reflect a recent report by the American Secret Service which linked aggressiveness and stress with youth violence rather than playing violent video games.

Read more: http://www.dailymail.co.uk/health/article-2403032/Violent-video-games-like-Grand-Theft-Auto-DONT-harm-children--therapeutic.html#ixzz2imfZdNwL
Follow us: @MailOnline on Twitter | DailyMail on Facebook

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This article says they cause a lot of harm:
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Recent news highlights how playing violent video and action games can sharpen player’s visual skills and boost brain performance. For the first time, researchers show both the benefits and harm of violent video gaming.
In a series of new studies, psychologists find playing violent video games comes with a cost of losing impulse control.
Loss of impulsiveness can lead to anger and hostility and inability to control aggression, the researchers found.
Craig Anderson, Director of the Center for the Study of Violence at Iowa State University speculated in a press release any type of action video game that requires a rapid response could have the same effect.
“But what is not so speculative is the growing body of research that links violent video games -- and to a certain extent, total screen time -- to attention-related problems and, ultimately, to aggression,” Anderson added.
In three new unpublished studies scheduled for presentation at the American Psychological Association (APA) annual meeting in Honolulu, Anderson and his colleagues found violent video games boost cognition, but they also lead to loss of cognitive control and boost anger aggression and hostility.

Read more: http://digitaljournal.com/article/355808#ixzz2img4v9bt

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This article says there is some harm and some good, so parents should carefully monitor the games their children play.

Video games have changed tremendously over the past three decades. Current games are very sophisticated and require players’ undivided attention and involvement. Several studies have been done over the years to track the positive and negative effects of video games on children. Findings have been both positive and negative.
Positive impacts as a result of playing video games have been noted on a child’s eye hand coordination and an increase in computer skills. Improved graphics allow for a virtual experience, and this more real experience has a powerful influence on the lives of young people.
The downside of video games is that the more time children and teens spend playing violent video games the more likely they are to display aggressive behavior. Studies show "plugged-in" teens are more likely to be confrontational with adults, have fights at school and get poor grades. Even more startling is that these effects on aggressive behavior can be long lasting.
Parents can help by setting time limits for teens playing video games, not only on game systems, but on computers, smart phones, and tablets. Parents should educate themselves on video game content and video game ratings. The Entertainment Software Rating Board has established a rating system for video games, much like the movie and television industry. Ratings include: EC for children over 3, E for 6 and older, and T for teens. The video game ratings to be concerned about for children/teen usage would be: M for mature, AO for adults only, and RP which means rating pending. Parents can access the ESRB website to learn about rating definitions and to look up ratings for individual games.

This article was published by Michigan State University Extension. For more information, visit http://www.msue.msu.edu. To contact an expert in your area, visit http://expert.msue.msu.edu, or call 888-MSUE4MI (888-678-3464).


Finally, here's a long long list of both good and bad effects.

Positive Effects of Video Games

When your child plays video games, it gives his brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills enhanced by video games include:
o Following instructions
o Problem solving and logic - When kids play games such as The Incredible Machine, Angry Birds or Cut The Rope, they train their brain to come up with creative ways to solve puzzles and other problems in short bursts
o Hand-eye coordination, fine motor and spatial skills. In shooting games, the character may be running and shooting at the same time. This requires the real-world player to keep track of the position of the character, where he/she is heading, their speed, where the gun is aiming, if the gunfire is hitting the enemy, and so on. All these factors need to be taken into account, and then the player must then coordinate the brain's interpretation and reaction with the movement in their hands and fingertips. This process requires a great deal of eye-hand coordination and visual-spatial ability to be successful. Research also suggests that people can learn iconic, spatial, and visual attention skills from video games. There have been even studies with adults showing that experience with video games is related to better surgical skills. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.
o Planning, resource management and logistics. The player learns to manage resources that are limited, and decide the best use of resources, the same way as in real life. This skill is honed in strategy games such as SimCity, Age of Empires, and Railroad Tycoon. Notably, The American Planning Association, the trade association of urban planners and Maxis, the game creator, have claimed that SimCity has inspired a lot of its players to take a career in urban planning and architecture.
o Multitasking, simultaneous tracking of many shifting variables and managing multiple objectives. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. This forces the player to be flexible and quickly change tactics.
o Quick thinking, making fast analysis and decisions. Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for real-world situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study. Importantly, decisions made by action-packed video game players are no less accurate. According to Bavelier, "Action game players make more correct decisions per unit time. If you are a surgeon or you are in the middle of a battlefield, that can make all the difference."
o Accuracy - Action games, according to a study by the University of Rochester, train the brains of players to make faster decisions without losing accuracy. In today’s world, it is important to move quickly without sacrificing accuracy.
o Strategy and anticipation - Steven Johnson, author of Everything Bad is Good For You: How Today's Popular Culture is Actually Making Us Smarter, calls this "telescoping." Gamers must deal with immediate problems while keeping their long-term goals on their horizon.
o Situational awareness - – Defense News reported that the Army include video games to train soldiers improve their situational awareness in combat. Many strategy games also require players to become mindful of sudden situational changes in the game and adapt accordingly.
o Developing reading and math skills – Young gamers force themselves to read to get instructions, follow storylines of games, and get information from the game texts. Also, using math skills is important to win in many games that involves quantitative analysis like managing resources.
o Perseverance – In higher levels of a game, players usually fail the first time around, but they keep on trying until they succeed and move on to the next level.
o Pattern recognition – Games have internal logic in them, and players figure it out by recognizing patterns.
o Estimating skills
o Inductive reasoning and hypothesis testing - James Paul Gee, professor of education at the University of Wisconsin-Madison, says that playing a video game is similar to working through a science problem. Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning.
o Mapping – Gamers use in-game maps or build maps on their heads to navigate around virtual worlds.
o Memory - Playing first person shooter games such as Call of Duty and Battlefield series enables players to effectively judge what information should be stored in their working memory and what can be discarded considering the task at hand, according to a study published in the Psychological Research.
o Concentration - A study conducted by the Appalachia Educational Laboratory reveal that children with attention-deficit disorder who played Dance Dance Revolution improve their reading scores by helping them concentrate.
o Improved ability to rapidly and accurately recognize visual information - A study from Beth Israel Medical Center NY, found a direct link between skill at video gaming and skill at keyhole, or laparoscopic, surgery.
o Reasoned judgments
o Taking risks - Winning in any game involves a player's courage to take risks. Most games do not reward players who play safely.
o How to respond to challenges
o How to respond to frustrations
o How to explore and rethink goals
o Teamwork and cooperation when played with others – Many multiplayer games such as Team Fortress 2 involve cooperation with other online players in order to win. These games encourage players to make the most of their individual skills to contribute to the team. According to a survey by Joan Ganz Cooney Center, teachers report that their students become better collaborators after using digital games in the classroom.
o Management – Management simulation games such as Rollercoaster Tycoon and Zoo tycoon teach players to make management decisions and manage the effective use of finite resources. Other games such as Age of Empires and Civilization even simulate managing the course of a civilization.
o Simulation, real world skills. The most well known simulations are flight simulators, which attempt to mimic the reality of flying a plane. All of the controls, including airspeed, wing angles, altimeter, and so on, are displayed for the player, as well as a visual representation of the world, and are updated in real time.

Video games introduce your kid to computer technology and the online world. You should recognize that we are now living in a high-tech, sophisticated world. Video games make your kid adapt and be comfortable with the concepts of computing. This is particularly important for girls who typically are not as interested in high technology as much as boys.
Video games allow you and your kid to play together and can be a good bonding activity. Some games are attractive to kids as well as adults, and they could be something that they share in common. When your child knows more than you, he can teach you how to play and this allows you to understand your child’s skills and talents.
Video games make learning fun. Your kid likes games because of the colors, the animation, the eye candy, as well as the interactivity and the challenge and the rewards of winning. The best way to learn is when the learner is having fun at the same time. That’s why video games are natural teachers. Having fun gives your kid motivation to keep on practicing, which is the only way to learn skills. Video games is also capable of making difficult subjects such as math fun.
Video games can make your kid creative. A study by the Michigan State University's Children and Technology Project found a relation between video game playing and greater creativity, regardless of gender, race or type of video game played. (In contrast, use of cell phones, the Internet and computers other than video games was unrelated to creativity, the study found).
Video games can improve your kid’s decision making speed. People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study from the University of Rochester. Other studies suggests that most expert gamers can make choices and act on them up to six times a second—four times faster than most people, and can pay attention to more than six things at once without getting confused, compared to only four by the average person. Surprisingly, the violent action games that often worry parents most had the strongest beneficial effect on the brain, according to cognitive neuroscientist Daphne Bavelier, who studies the effect of action games at Switzerland's University of Geneva and the University of Rochester in New York.
Video games increase your kid’s self-confidence and self-esteem as he masters games. In many games, the levels of difficulty are adjustable. As a beginner, your kid begins at the easy level and by constant practicing and slowly building skills, he becomes confident in handling more difficult challenges. Since the cost of failure is lower, he does not fear making mistakes. He takes more risks and explores more. Your kid can transfer this attitude to real life.
Games that involve multiple players encourage your child to work cooperatively to achieve his goals. Your kid learns to listen to the ideas of others, formulate plans with other kids, and distribute tasks based on skills. Some online games are even played internationally, and this can introduce your kid to players of different nationalities and cultures. This fosters friendships among different people.
Video games that require your kid to be active, such as Dance Dance Revolution and Nintendo Wii Boxing give your kid a good workout. When playing these active games for 10 minutes, your kid spends energy equal to or exceeding that produced by spending the same amount of time on a three miles an hour treadmill walk.
Video games make players’ visions become more sensitive to slightly different shades of color, according to a University of Rochester study. This is called contrast sensitivity, and observed particularly in first person shooter games players. "When people play action games, they're changing the brain's pathway responsible for visual processing," according to lead researcher Daphne Bavelier. The training might be helping the visual system to make better use of the information it receives.
Video games helped children with dyslexia read faster and with better accuracy, according to a study by the journal Current Biology. In addition, Spatial and temporal attention also improved during action video game training. Attentional improvement can directly translate into better reading abilities.
Kids are not necessarily drawn to video games because of their violence. The attraction lies in their being rewarded by awesome displays of explosions, fireworks, and yes, blood splattering. Also, violent games have the most emotional appeal for kids. But these factors are only secondary to what kids actually enjoy in these games - the opportunity to develop and master skills and have the freedom to make choices in the game universe.
Violent video games may act as a release of pent-up aggression and frustration of your kid. When your kid vents his frustration and anger in his game, this diffuses his stress. Games can provide a positive aggression outlet the same way as football and other violent sports.
Playing video games is safer than having your teens do drugs, alcohol and street racing in the real world.



Negative Effects of Video Games

Most of the bad effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001). The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent. The act of violence is done repeatedly. The child is in control of the violence and experiences the violence in his own eyes (killings, kicking, stabbing and shooting). This active participation, repetition and reward are effective tools for learning behavior. Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (such as Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004). However, the evidence is not consistent and this issue is far from settled. Many experts including Henry Jenkins of Massachusetts Institute of Technology have noted that there is a decreased rate of juvenile crime whch coincides with the popularity of games such as Death Race, Mortal Kombat, Doom and Grand Theft auto. He concludes that teenage players are able to leave the emotional effects of the game behind when the game is over. Indeed there are cases of teenagers who commit violent crimes who also spend great amount of time playing video games such as those involved in the Columbine and Newport cases. It appears that there will always be violent people, and it just so happen that many of them also enjoy playing violent video games.
Too much video game playing makes your kid socially isolated. Also, he may spend less time in other activities such as doing homework, reading, sports, and interacting with the family and friends.
Some video games teach kids the wrong values. Violent behavior, vengeance and aggression are rewarded. Negotiating and other nonviolent solutions are often not options. Women are often portrayed as weaker characters that are helpless or sexually provocative.
Games can confuse reality and fantasy.
Academic achievement may be negatively related to over-all time spent playing video games. Studies have shown that the more time a kid spends playing video games, the poorer is his performance in school. (Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004). A study by Argosy University's Minnesota School on Professional Psychology found that video game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often. Other studies show that many game players routinely skip their homework to play games, and many students admitted that their video game habits are often responsible for poor school grades.
Although some studies suggest that playing video games enhances a child’s concentration, other studies, such as a 2012 paper published in Psychology of Popular Media Culture, have found that games can hurt and help children's attention issues — improving the ability to concentrate in short bursts but damaging long-term concentration.
Video games may also have bad effects on some children’s health, including obesity, video-induced seizures. and postural, muscular and skeletal disorders, such as tendonitis, nerve compression, carpal tunnel syndrome.
When playing online, your kid can pick up bad language and behavior from other people, and may make your kid vulnerable to online dangers.
A study by the Minneapolis-based National Institute for Media and the Family suggests that video games can be addictive for kids, and that the kids' addiction to video games increases their depression and anxiety levels. Addicted kids also exhibit social phobias. Not surprisingly, kids addicted to video games see their school performance suffer.
Kids spending too much time playing video games may exhibit impulsive behavior and have attention problems. This is according to a new study published in the February 2012 issue of the Journal of Psychology and Popular Media Culture. For the study, attention problems were defined as difficulty engaging in or sustaining behavior to reach a goal.

http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games

Thursday, March 15, 2012

From:  http://discovermagazine.com/2011/evolution/23-how-we-won-the-hominid-wars/article_view?b_start:int=1&-C=

On Neanderthals:

 The difference is that these early populations of our species had developed the ability to invent new tools, like sewing needles that were useful in producing warm, body-hugging clothing. Preserved beads and stones suggest that they, but not the Neanderthals, maintained social networks over vast areas. 

I add:

Of the advantages of our species over the Neanderthals, I suggest social networks were the most the most important.  While it is clear that the advantages of our inventiveness and our ability to adapt was critical for success, I believe that our use of social networks gave us the option of mutually supporting each other, even over great distances.

They permitted us to share those new inventions and adaptations.  In this manner, developments which would have assisted a small group of humans to survive spread out rapidly and gave the advantage to human beings in a given regional area. Eventually, the knowledge and skills would spread to all human beings, anywhere on the continent and beyond. 

It seems to me that without the benefit of this sharing, whatever advantages had been gained by the innovation would be limited only to a very small group of humans. A group of perhaps 15 or 20 humans could not effectivelyrealize the benefits in order to compete against a population of many thousands of Neanderthals over a large regional area. 

In other words, it is the  opinion of this retired educator that education was the tool which gave our species victory in the competition for control over the  resources on this planet.